Enemies with Benefits preview image

Enemies With Benefits

In "Enemies with Benefits" the Players compete against each other through various interactions which require either cooperation or betrayal.

Depending on the situation, players may decide to help each other out or try to win solo by impairing others at every turn.

The game features an active ragdoll system, giving them a very “goofy” way of moving. The movement system itself is physics based and makes full use of the ragdoll to function.

The game maps are randomly generated every session.

About the project...

This project was created as a university related assignment using the Unity game engine and C# coding language.

Project Type
Multiplayer Party Game
Game Engine
Unity
Platform
Windows
Status
Unreleased (University Project)

My Role

My roles in the development of "Enemies With Benefits" were mainly related to design.
  • Game Design. Shaped and created the design, feeling and flow of the game.
  • UI & UX Design. Created and implemented UI and navigation.
  • Physics-based movement with active ragdoll. Created and implemented active ragdolls to move characters via limb animations
  • Map interactions design. Designed map interactions as active items and environmental interactions.
  • Usability Testing. Conducted multiple test sessions with students and professors to test the game's usability.

Demo Videos

ABOUT ME
Copyright © 2024, Niccolò Chiodo